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KDMO Updates
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Restart-kun Offline
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Post: #1
KDMO Updates
This thread will contain announced/applied changes for the original Digimon Masters Online in Korea that hasn't taken effect yet in GDMO.

I will try to regularly update this thread once my souce has new content. Props to digimonrpgonline.net for the valuable info.

Date format: Day/Month/Year

11/12/2012
-Added Jogress form for the two Dracomon lines (Slayerdramon + Breakdramon = Examon)

Image of Examon in-game
[Image: AC1CB178032_zps4db41c23.png]

08/01/2013
-New boss raid reward system (Not much details about it)
-New Map: Data Island (It will have 3 areas: Start Village, Silver Lake, Serena Forest)

Images of the new map
[Image: %EC%8B%9C%EC%9E%91%EC%9D%98%EB%A7%88%EC%...4%A900.png]
[Image: %EC%8B%9C%EC%9E%91%EC%9D%98%EB%A7%88%EC%9D%8401.png]
[Image: %EC%9D%80%EB%B9%9B%ED%98%B8%EC%88%98_%EB...4%A900.png]
[Image: %EC%9D%80%EB%B9%9B%ED%98%B8%EC%88%98_%EC...0%8000.png]
[Image: %EC%9D%80%EB%B9%9B%ED%98%B8%EC%88%9802.png]
[Image: %EA%B3%A0%EC%9A%94%ED%95%9C%EC%88%B2_%EB...4%A900.png]
[Image: %EA%B3%A0%EC%9A%94%ED%95%9C%EC%88%B2_%EB...D%BC01.png]
[Image: %EA%B3%A0%EC%9A%94%ED%95%9C%EC%88%B2_%EC...0%8000.png]
[Image: %EA%B3%A0%EC%9A%94%ED%95%9C%EC%88%B200.png]

=-=-=-=-=-=-=-=

There's something too about a boss enemy having AoE skills currently being tested... Can't figure out much about that so let's that one for now.

Ooops I forgot to crop the image for Examon, I'll crop it later unless some global mod do it for me :3

Edit: *Examon image cropped*

(This post was last modified: 01-14-2013 09:47 AM by Restart-kun.)
01-09-2013 11:42 PM
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Nox Pluvia Offline
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RE: KDMO Updates
Dammit GDMO, why aren't you the same as KDMO? Uuuugh . . . if it weren't for the fact that the only reason why I'm still playing GDMO is because of the people I play with, I would be really tempted to switch. But I wouldn't even know how to do that so . . . I guess I'm stuck with GDMO either way. Which kind of sucks.

[Image: tumblr_mefpgch9ED1rtjgwno2_500.gif]
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01-14-2013 03:44 AM
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Restart-kun Offline
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RE: KDMO Updates
I'm pretty sure these changes will take effect in GDMO too but proabably after a month or so... And then there's drop rate and drop cap issue with GDMO haha. GAWD I hate FAILMAX.

01-14-2013 08:52 AM
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BeelzemonBM Offline
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RE: KDMO Updates
Typo with your first updates:

Those are Dracomon's lines not Ryuudamon
01-14-2013 09:07 AM
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Restart-kun Offline
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RE: KDMO Updates
OMG thanks for pointing that out <3

01-14-2013 09:47 AM
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Nox Pluvia Offline
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RE: KDMO Updates
Ugh, the drop rate and drop cap is the wooorst. If they just got rid of the drop cap I could put up with the rate, but put them together and it makes getting merc eggs such a pain. I went up about six or seven levels fighting Dorugamon, and I got one egg. I really don't understand why they can't be the same, just with GDMO in English. Well, kind of English. It looks like they just used an online translator for most of it.

Maybe I'll enter that contest they have going on now, with my answer being 'get rid of the drop cap and fix the drop rate because it freaking sucks and makes me hate you'. I suppose that's better than wanting the ability to put small digimon like Patamon and Terriermon on your head. Even though I still want to do that.

[Image: tumblr_mefpgch9ED1rtjgwno2_500.gif]
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01-14-2013 06:40 PM
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Restart-kun Offline
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RE: KDMO Updates
More images of the new map for KDMO:

[Image: map4_1.jpg]
[Image: map4_2.jpg]
[Image: map4_3.jpg]
[Image: map4_4.jpg]
[Image: map5_1.jpg]
[Image: map5_2.jpg]
[Image: map5_3.jpg]
[Image: map5_4.jpg]
[Image: map6_1.jpg]
[Image: map6_2.jpg]
[Image: map6_3.jpg]
[Image: map6_4.jpg]
[Image: map7_1.jpg]
[Image: map7_2.jpg]
[Image: map7_3.jpg]

Original Thread: http://digimonrpgonline.net/forum/showth...hp?t=31813

Btw the new map hasn't been implemented yet, just announced.

01-21-2013 04:51 PM
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Restart-kun Offline
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RE: KDMO Updates
UPDATE!!!

29/01/2013
-Added BlackGabumon line (BkGabumon>BkGarurumon>ShadowWereGarurumon>BkMetaGarurumon)

[Image: %ED%8C%8C%ED%94%BC%EB%AA%AC00.png]
[Image: %EA%B0%80%EB%A3%A8%EB%AA%AC00.png]
[Image: %EC%9B%8C%EA%B0%80%EB%A3%A8%EB%AA%AC00.png]
[Image: %EB%A9%94%ED%83%88%EA%B0%80%EB%A3%A8%EB%AA%AC00.PNG]

05/02/2013
-Added a new Tamer Model (Taichi Yagami)
-Taichi also comes with an Active Tamer Skill (Berserk = +50% AP)
-Added BlackAgumon line (BkAgumon>BkGreymon>MetalGreymon(Virus)>BkWarGreymon)
[Image: %EC%8B%A0%ED%83%9C%EA%B5%9000.png]
[Image: %EA%B7%B8%EB%A0%88%EC%9D%B4%EB%AA%AC01.png]
[Image: %EB%A9%94%ED%83%88%EA%B7%B8%EB%A0%88%EC%...A%AC01.png]
[Image: %EC%9B%8C%EA%B7%B8%EB%A0%88%EC%9D%B4%EB%AA%AC01.png]

19/02/2013
-Added Riding Function for BkMetalGarurumon, Valdurmon, GigaSeadramon
-Possible New Hatch System

Again thanks to DigimonRPGOnline.net for the info.

02-22-2013 12:08 PM
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Black Manta Offline
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Post: #9
RE: KDMO Updates
tha pics are kewl

[Image: rsz_theassassin_blackmanta.jpg]
02-22-2013 03:24 PM
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Restart-kun Offline
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RE: KDMO Updates
Well there were also Paladin Mode Requests. I'm guessing there will be a new Burst Mode for Veemon(X-Veemon line). Right now he only has a Side Mega which is Imperialdramon FM.

Another thing, now that KDMO has both BkAgumon and BkGabumon, the probability of getting an Omegamon Zwart is high.

(This post was last modified: 02-22-2013 04:17 PM by Restart-kun.)
02-22-2013 04:16 PM
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